El tumblr de las aventuras gráficas
automaticity:
“New Character Sizes
The trouble with implementing a game over a long period of time is that you naturally improve your skills through practice. I’ve already had this problem with the backgrounds; some of which have had a few iterations...

automaticity:

New Character Sizes

The trouble with implementing a game over a long period of time is that you naturally improve your skills through practice. I’ve already had this problem with the backgrounds; some of which have had a few iterations of improvement. I think I reached a point last year where I thought to myself that I had to stick to the style otherwise I’d never be happy. That seems to be working out for backgrounds currently but recently both Drew and I noticed the characters really didn’t fit too well anymore. They were a bit too small to comfortably fit in the newer scenes without heavy scaling, something that we want to avoid if possible.


I don’t really have a problem with how Adventure Game Studio handles character scaling as you only really need to use it when the character walks away from the ‘camera’ and that should happen very little with new background designs. That being said, if we are going to upscale all the characters to fit in the new scenes, they would stick out like like a sore thumb.


With that in mind, a few weeks ago we both agreed that increasing the size of the characters would be beneficial to maintain the look of the game. The difference that 15 pixels or so (it varies due to their relative heights) makes is quite astonishing, although I now have to consider if they are now big enough that the ‘no eyes’ style really fits the characters anymore.

-Matt

mattfrith:
“My character sprite for the main character of Latency has had a growth spurt to accommodate higher resolution background art. Should be interesting to animate…
-Matt
”

mattfrith:

My character sprite for the main character of Latency has had a growth spurt to accommodate higher resolution background art.  Should be interesting to animate…

-Matt

mattfrith:
“automaticity:
“ We have now officially signed with the illustrious adventure game publisher Wadjet Eye Games, known for such gems as the Blackwell series, Gemini Rue, Resonance, and the newly-released A Golden Wake! We’re incredibly...

mattfrith:

automaticity:

We have now officially signed with the illustrious adventure game publisher Wadjet Eye Games, known for such gems as the Blackwell series, Gemini Rue, Resonance, and the newly-released A Golden Wake! We’re incredibly excited and honored to be working with Dave Gilbert and his stellar crew.

Look forward to a lot more news, screenshots, and other fun stuff in the coming months!

As always, you can follow Matt and Drew on twitter for the latest and greatest Automaticity info.

Hooray! :D

mattfrith:
“How about a Screenshot saturday? Something from our small upcoming adventure game, Shard.
”

mattfrith:

How about a Screenshot saturday?  Something from our small upcoming adventure game, Shard.

mattfrith:
“More practice backgrounds in my spare time. This time inspired by the Casbah district of Algiers. A few people have said it reminds them of Indiana Jones and the Fate of Atlantis which makes me happy. ^_^
Follow me on Twitter if you’d...

mattfrith:

More practice backgrounds in my spare time.  This time inspired by the Casbah district of Algiers.  A few people have said it reminds them of Indiana Jones and the Fate of Atlantis which makes me happy. ^_^

Follow me on Twitter if you’d like to see my general ramblings.

mattfrith:

mattfrith:

Pixels? Where we’re going, we don’t need… pixels.

My sleeping cycle is ruined and to that I say ‘Sleep? Where we’re going we don’t need sleep!”

mattfrith:
“I drew this from a random composition sketch I made a few months ago. It’s meant to be a fictional hill town in Tuscany but I have drawn some inspiration from some places I’ve visited there. For example, the church in in the middle...

mattfrith:

I drew this from a random composition sketch I made a few months ago.  It’s meant to be a fictional hill town in Tuscany but I have drawn some inspiration from some places I’ve visited there. For example, the church in in the middle distance is roughly  the Chiesa di San Francesco, Lucignano.

Enjoy!

Here is a sort of process animation of how it was made. It’s probably missing a great deal of steps but you get the general idea :D

Follow me on Twitter if you’d like to see my general ramblings.

waneella:
“apocalyptic version
”
drinkcidermakegames:
“H.E.D KANNON PROTOTYPE
”

drinkcidermakegames:

H.E.D KANNON PROTOTYPE

mattfrith:
“automaticity-game:
“ A peek at the Central Park shanty town for Screenshot Saturday.
-Drew
”
I drew a new thing ^_^
”

mattfrith:

automaticity-game:

A peek at the Central Park shanty town for Screenshot Saturday. 

-Drew

I drew a new thing ^_^